Template:Did you know nominations/Clint Hocking
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- The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by Cwmhiraeth (talk) 05:36, 17 May 2020 (UTC)
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Clint Hocking
- ... that during the development of Tom Clancy's Splinter Cell: Chaos Theory that Clint Hocking (pictured) had brain damage as a result of working 80 hours a week? Source: "Clint Hocking said the 80-hour weeks he worked during the development of Splinter Cell: Chaos Theory "gave me brain damage"" PC Gamer, [1]
- ALT1:... that during the development of Tom Clancy's Splinter Cell: Chaos Theory that Clint Hocking (pictured) had brain damage whilst working as scriptwriter, lead level designer, and creative director? Source: PC Gamer, [2], Ubisoft [3]
- ALT2:... that during the development of Tom Clancy's Splinter Cell: Chaos Theory that Clint Hocking (pictured) had brain damage whilst working 80 hours a week? Source: "Clint Hocking said the 80-hour weeks he worked during the development of Splinter Cell: Chaos Theory "gave me brain damage"" PC Gamer, [4]
- ALT3:... that Clint Hocking (pictured) was the scriptwriter, lead level designer, and creative director for Tom Clancy's Splinter Cell: Chaos Theory (2005)? Source: Ubisoft [5]
- ALT4:... that Clint Hocking (pictured) worked at Ubisoft Montreal, LucasArts, Valve, Amazon Game Studios and Ubisoft Toronto in various senior roles between 2010 and 2015? Source: Various. Left Ubisoft Montreal [6] (2010). Joined LucasArts [7] (2010). Left LucasArts [8] (2012). Joined Valve [9] (2012). Left Valve [10] (2014). Joined Amazon Game Studios [11] (2014). Left Amazon Game Studios (2015) and joined Ubisoft Toronto [12] (2015).
- ALT5:... that Clint Hocking (pictured) was the level designer, game designer, and scriptwriter for Tom Clancy's Splinter Cell (2002)? Source: MCV/Develop [13]
- Reviewed: Exempt: fewer than 5 DYK credits.
- Comment: Promoted to GA status on 25 April 2020
Improved to Good Article status by Spy-cicle (talk). Self-nominated at 23:46, 26 April 2020 (UTC).
- While the first two hooks are interesting, I’m not sure that a primary blog post quote of
gave me brain damage
can be used as an unattributed “he had brain damage”. ALT4 is also less interesting than the others. Copy editing issues to be resolved on the talk page. — MarkH21talk 17:21, 27 April 2020 (UTC)
- @MarkH21: Considering this was reported in numerous reliable, secondary sources I considered it to be true but it could be changed to "Hocking claimed to have brain damage whilst...". Although there are other ALTs to choose from. The copy editing issues have been resolved. Regards Spy-cicle💥 Talk? 12:13, 9 May 2020 (UTC)
- While the first two hooks are interesting, I’m not sure that a primary blog post quote of
- QPQ Exempt, recent GA, meets length and formatting requirements, no copyvios found via Earwig and manual inspection. I prefer ALT5; ALT3 is almost the same but the 2002 game was the first in the series so perhaps slightly more "iconic"; the first three hooks are interesting but would probably have to be modified to reflect that it's him saying that he had brain damage, which would then make the hooks too long; ALT4 is less interesting, as mostly a list of workplaces. — MarkH21talk 09:00, 13 May 2020 (UTC)
- Thanks for the review. Regards Spy-cicle 14:05, 13 May 2020 (UTC)